Supporting student skill development with research-based digital games
The National Center for Technology Innovation (NCTI) has just released "Game Changer: Investing in Digital Play to Advance Children's Learning and Health." Here's the down-low:
"Game Changer, a new report from Joan Ganz Cooney at Sesame Workshop, offers a new framework to use games to help children learn healthy behaviors, traditional skills like reading and math, and 21st-century strengths such as critical thinking, global learning, and programming design. It specifies how increased national investment in research-based digital games might play a cost-effective and transformative role and provides comprehensive actions steps for media industry, government, philanthropy, and academia to harness the appeal of digital games to improve children's health and learning."
To download the full report, visit: http://www.nationaltechcenter.org/index.php/2009/06/25/game-changer-investing-in-digital-play-to-advance-childrens-learning-and-health/.