Using QR codes may seem like something of the past for some but it is an easy way to adapt activities. QR codes are a wonderful tool that can be used across curriculum areas when preteaching concepts, providing opportunities to review material, build independence in accessing information and increasing student knowledge. How might you use QR codes? How might QR codes work when setting up stations, creating scavenger hunts, making anchor charts, creating homework or assigning oral presentations?
Having access to a smart phone, tablet or iPad makes it easy to set up activities however you can also use your computer. If you have a computer with a webcam you can use a Google App such as ScanQR to allow your students to scan QR codes. Think about the possibilities of how you might use QR codes with your students.
Out of My Mind by Sharon M. Draper, is an inspiring novel full of heartache and hope. Meet a girl whose voice you’ll never, ever forget. Eleven year old Melody, a brilliant young lady with a photographic memory, is considered by many to be mentally retarded because all her thoughts are trapped inside her own head. This impatient fifth-grader however refuses to let her cerebral palsy define her. Read how a someone who can’t talk, walk or write overcomes these challenges to prove that she is one of the smartest kids in the school. Follow her on her journey to find her voice with the help of those who believed in her. This engaging young adult novel includes guiding questions making it a great tool for starting conversations around disability awareness and assistive technology.
These two adorable twins, Ollie and Cameron, have a lot to share with each other. Their mom has shared their journey beginning when Ollie and Cameron were just two weeks old. It is their parents hope to help people realize that children born with Down Syndrome have the potential to live happy, fulfilled lives just like anyone else.
Looking for a way to provide non-fiction articles on the same topic with reading levels from elementary to high school? Newsela is the answer. Newsela is a Chrome app that provides articles relevant to what is happening in the world today. A new addition to this great resource is the introduction of Newsela Science, leveled articles from Scientific American and other leading publications that are aligned with Next Generation Science Standards (NGSS). They have enlisted science teachers to help students make real-world connections and think critically about the content being presented to them. Using the binder feature it is easy to create a class to track assignments and progress on quizzes. When articles are assigned to the class, Newsela automatically delivers a version of the article appropriate for the grade level.
Creating and organizing the many visual supports used with students can at times be a daunting task. Tabi Jones-Wohleber however has created an All-in-one-Visual-Support Tool that helps to organize a variety of visuals compactly into a small 5”x8.5” binder. This nifty tool includes a First/Then board, a Personal Picture Schedule, and a Task Analysis Checklist, with a Finished Pocket on the front cover. Each of these is easily available by flipping or opening the folded board, which is adhered to the Finished Pocket. A Token Reward board is on the back cover. The picture symbols and tokens for all these tools are housed inside the binder on plastic tabbed dividers. The directions, complete with visual step by step directions for the All-in-One-Visual-Support-Tool can be found on the PrAACtical AAC website under the PrAACtical Thinking tab.
5th annual Virtual TechKnowledgy Conference offers three consecutive days of inspiring webinars beginning with a keynote on November 10 by Therese Willcomm, Director of New Hampshire’s State Assistive Technology Program with the Institute on Disability at the University of New Hampshire. Dr. Willcomm, often referred to as the “MacGyver of AT,” will offer a fast-paced session demonstrating many creative, low-cost AT solutions. On November 11, you will not want to miss Dr. Joy Zabala’s webinar reminding us of the value of using the SETT Framework to make AT decisions. To close out the week on November 12, Chris Bugaj will entertain us and teach us about the many AT resources available through Twitter. Join us for this full week of inspiring AT information!
Who doesn’t recognize “Can you tell me how to get, how to get to Sesame Street?” the familiar words to the theme song for Sesame Street? Since it’s beginning Sesame Street has been known for helping to teach ABCs, 123s, and other academic skills, such as vocabulary, math, and science. However they have also strived to help educate youngsters and their families about diversity, acceptance and inclusion of those with disabilities. In keeping with their promotion of disability awareness they are introducing a new character, Julia, that has Autism. At this time Julia is only featured in their online resources but will hopefully be making an appearance in their television show as well. Julia is part of an online initiative called “Sesame Street and Autism: See the Amazing in all Children”, that provides resources for viewers on the spectrum, as well as educates the general public about autism. Resources available on the Sesame Street and Autism website, http://autism.sesamestreet.org/, feature Muppet Abby, who in a series of short videos, introduces viewers to parents, siblings, friends, teachers and kids impacted by autism and celebrates their uniqueness.
Some teachers have implemented Minecraft, a game of discovery, construction, and learning, to teach mathematics, physics, history, and reading comprehension. The game is also popular among individuals with autism as it helps to develop creativity, flexibility, and other important thinking skills. Stuart Duncan, who is autistic and also has a son with autism, has shared that the sandbox game Minecraft has proven incredibly beneficial for those on the spectrum. Duncan was however concerned with the games embeded social skills and how they impacted the players who were were unable to understand some of the social nuances presented. To help make Minecraft a more user-friendly game for individuals with autism, he created Autcraft, an invitation only Minecraft server for people on the spectrum and their families. It is a safe place that works to create a bully free environment while improving social skills, communication and teamwork. For more information on Autcraft and how to join visit the website http://www.autcraft.com/.
Who would of thought that a video game that gives kids the tools to build with 3D blocks and dig holes in a virtual reality would lead to improving skills in the classroom. Minecraft is a game of discovery, construction, and learning, and it’s being used in a variety of school settings for mathematics, physics, history, and reading comprehension. Scott McKenzie, a teacher, uses Minecraft in his classroom to help remove barriers and provide students who struggle a means to show what they know.